Female Wasteland Character

Character model of a fictional female post-apocalyptic character. I started with a MetaHuman character as a base model and sculpted it further in Zbrush. All of her clothes, gear, etc. was modeled in Zbrush and retopo'd in Maya. The textures were baked from high to low resolution meshes in Substance Painter. The shorts and scarf were created in Marvelous Designer, then sculpted in Zbrush. The hair was created using Xgen. Final renders were done in Marmoset Toolbag 5. The final triangle count is about 140k.

The character is based on a concept by Sangsoo Jeong https://www.artstation.com/7200ss. I turned her into a post-apocalyptic type of character, because I wanted to do my own take on the concept.

Animated idle sequence done in Character Creator 5

Zbrush Model

Zbrush Model

Base Color, Normal, and Channel Mask are each 4096x4096

Base Color, Normal, and Channel Mask are each 4096x4096

Base Color, Normal, and Channel Mask are each 4096x4096

Base Color, Normal, and Channel Mask are each 4096x4096

Base Color, Normal, and Channel Mask are each 2048x2048

Base Color, Normal, and Channel Mask are each 2048x2048

Base Color, Normal, and Channel Mask are each 2048x2048

Base Color, Normal, and Channel Mask are each 2048x2048

Base Color, Normal, and Channel Mask are each 2048x2048

Base Color, Normal, and Channel Mask are each 2048x2048

Concept by Sangsoo Jeong

Concept by Sangsoo Jeong

PureRef Board

PureRef Board

Xgen Hair

Xgen Hair