Red Sonja

I've started doing some character work after being an Environment Artist for so many years. This is my rendition of Red Sonja. It's not meant to be a game ready model, but I still tried to maintain key modeling and texturing methods. I used Zbrush to sculpt the meshes and then transferred decimated meshes to Maya for retopo work. Some of the retopo was done in Zbrush. Her hair and fur was created using Xgen. The final rendering was done in Marmoset Toolbag 5. Someday, I'd like to 3d print it.

The triangle count for the character is 160,000, the weapons combined are 19,000.